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- Review -- Eureka, "Games People Play"
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- Review -- Eureka, "Games People Play"
Review -- Eureka, "Games People Play"
- By Merlin Missy
- Published 07/31/2007
- Eureka
-
Rating:




Merlin Missy
Merlin Missy has been active in online fandom since 1994. She likes fanfics with plots and happy endings.
View all articles by Merlin MissyPie. I love this show like pie. This week's episode was spot-on perfect with the characters, and the dialogue (*snuggles the dialogue*) and okay, so the plot was right of out Next Gen, but whatever. Basic plot: people start vanishing, and only Beverly Crusher Jack Carter remembers their existence.
First: the funny. Vincent's little aside to Carter at the beginning (ending months of speculation on that subject);
The myth arc continues to unfold quietly. Henry goes to work in Kim's old lab to search for clues, and he finds
Carter was in top form this week. He kept following the clues, tried to understand the red herring (nice one, btw) and figured out what was happening and how to fix it. Since he plays the slightly dumb straight man most of the time, showing that he is also a reasonably intelligent guy (and thus a believable U.S. Marshall) ups the character's realism points. Here's hoping that stays.
Character-wise, there was subtle among the sledgehammer. Sure, we knew Carter loves Zoey and Zoey loves Carter and they need each other. But we also found out who Carter would take with him if he felt he needed to run, and he said "Kevin" before he said "Zoey." That's nice. The Carter and Henry interactions stay top-notch buddy-cop stuff, and ask me how happy I am that Henry continues to grow in his characterization completely separate from his interactions with Jack.
Overall, this is a very good episode, even better than last week's outing. Here's hoping the series continues to shine.
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