Kids Next Door "Operation: I.N.T.E.R.V.I.E.W.S." - 21st Jan 2008
Codename: Kids Next Door has always subverted the establishment, and its series finale was no exception. Since winning a CN viewer's poll in 2001, KND
has been flipping our world into one where kids battle evil adults,
where boogers are DNA identification samples and tree houses are branch
offices of a global secret organization.
When fun is literally serious business, the giggle-triggering
wackiness hides some seriously meaty themes. Memory-sucking
decommissioning at age thirteen adds a looming poignancy to the whole
concept of growing up. Parents and siblings are variously innocent
bystanders, allies, and (gasp! shock!) enemies. Sometimes they're all
three at once. Concluding such a beloved series is hard enough without
the twisty conspiracies. The preceding episodes manage to tidy up via the
mysterious splinter cell arc, in which Numbuh One (aka Nigel Uno) is prepared for a mission so secret even he doesn't know about it. His
skills tested, his personal ties cut, soon all Nigel has left is Sector
V — his team and his missions. Will the finale reveal a terrible fate
or a terrific finish?
Of course KND wouldn't go out in any conventional way.
The first shock of "Operation: I.N.T.E.R.V.I.E.W.S" (It's Now The
Extra Really Very Interesting End Wrap-up Story) is the sight of real
live adults. Suddenly adulthood isn't some cartoonish condition; it's here, and it's happened to Numbuhs
Two, Three, Four, and Five. With the Cartoon Network logo clinging to
the corner, the frequent inter-cuts of these re-commissioned adults is
unspeakably jarring. When they begin to recount their last days with Numbuh
One, even the perennial objective to win the creepy Delightful Children
From Down the Lane's birthday cake is tinged with despair.
Maybe I'm just sad it's leaving. The show is mostly a madcap
scavenger hunt with past characters and locations, each more gleefully
bizarre than the last. Nevertheless much of it is set in a Rainbow
Monkeys potty training amusement park. Yes, with ginormous flushing
action. It must be a surreal reflection of Nigel's state of mind.
His team's annual special mission has turned into a free-for-all, and
they're being outdone at their own game by a snotty bunch of... kids.
And yet. As the hour emerges from its gentle hero cycle to tumble
into a brave, bittersweet future, the overall effect is that of
subversion. Father — the Delightful Children's flaming-insane,
super-villainous parent — is suddenly just a cherry of terror on this
ice cream sundae of suspense. (No, really. I have nightmares of
Father.) After a while, my notes on the narrative and production
values give way to the nagging thought that these people are messing
with us.
With me. An adult.
Now that just may be really cool.
All in all, "I.N.T.E.R.V.I.E.W.S." doesn't follow the expected plan
for a series finale. No cheating, but no tag-backs either. It's a
finality that doesn't dwell on endings. Why not? The operations live
on through reruns and DVDs. Even the prize of the hoarded
birthday cake turns out not to be the object of the game at all. KND
says goodbye on its own terms: with heart and soul, with true friends
and true family, and with a sly, sad 'just one more game' wave. It
rewards long-time fans, and it's a jam-spattered invitation to see the
rest. I'll raise an apple crumble to that.